![]() ![]() It's a good entry point, though I would rather recommend I or II instead. It was made by a different team and has a different feel, but it still feels "classic". Gradius IV: Even more difficult than III. The emulation on the PSP version is a bit rough. This is considered one of the hardest shmups around, I wouldn't play it until you have beaten II. It has its share of brillance but it suffered from a troubled development and turned out incredibly punishing. It's perfectly fair, you can easily recover and it's hard to get killed without it being your fault. The difficulty is arcade standard, but it was the first shmup I truly played in a serious manner and I didn't feel it was inaccessible. It's a fantastic, corageous space adventure with fantastic level design. Gradius II: The best in the series, IMHO. It's pretty easy as long as you don't go overboard with options (Take just 2, it's enough). It's a good game, though surpassed by all of its sequels. The PSP Gradius Collection is indeed a great place to start. ![]()
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